<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>TheAutochthonousDiaspora</title>
	<link>http://autochthonousdiaspora.com</link>
	<description></description>
	<pubDate>Thu, 27 Dec 2007 08:08:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
	<language>en</language>
			<item>
		<title>Gaming Counter-Insurgencies.</title>
		<link>http://autochthonousdiaspora.com/?p=59</link>
		<comments>http://autochthonousdiaspora.com/?p=59#comments</comments>
		<pubDate>Wed, 26 Dec 2007 23:49:16 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://autochthonousdiaspora.com/?p=59</guid>
		<description><![CDATA[Thesis submitted. There are parts I&#8217;m happy with and parts that I&#8217;m not.
The paper is an exploration of the relationship between gaming and modern military intervention in developing areas, how the two interact and the social training we may be receiving through this form of media.
Paper: All your Insurgencies are belong to us
The following is [...]]]></description>
			<content:encoded><![CDATA[<p>Thesis submitted. There are parts I&#8217;m happy with and parts that I&#8217;m not.</p>
<p>The paper is an exploration of the relationship between gaming and modern military intervention in developing areas, how the two interact and the social training we may be receiving through this form of media.</p>
<p>Paper: <a href="http://autochthonousdiaspora.com/wp-content/justin-isaf-thesis.pdf" title="All your Insurgencies are belong to us">All your Insurgencies are belong to us</a></p>
<p>The following is an excerpt from the conclusion. It kind of sums up the paper.</p>
<p><em>Here&#8217;s the core of the problem, today&#8217;s military hands out aid with the left hand and shoots with the right. They are in the middle of a bunch of pissed off locals who are wondering why they are there and when they are going to improve their lives rather than just get in the way. They are in countries which are not always friendly and in which the &#8216;enemy&#8217; is not always apparent. Games however, still portray the military as “your dads&#8217; army” of young men “kicking ass” and saving the day. If we keep thinking of the military like this – and keep teaching 19 year old potential recruits that the military is this glorious realm of heroes rather than the tiring schizophrenia of humanitarian soldier, then we do our soldiers a disservice. By not emotionally or psychologically preparing our society for our role as peace makers in the transition and peace spaces required for meaningful development to happen, we do ourselves a disservice. As we run up budgets which would be better spent as development aid when we get bogged down, because we thought we were getting into something completely different, we do the entire exercise of intervention a disservice. The U.S. Military can “kick ass” better than any other, without a question.            What they don&#8217;t yet do as well, is what comes after “kicking ass” and are hamperedfurther by a society not prepared to commit to the transition phase and peace building phase. Games can and do play a role in preparing or misleading the public, soldiers and international elements on what military intervention, by the U.S. or any other military, are about, how militaries should interact with local populations and how old school red vs. blue thinking is not only ineffective but down right dangerous.</em></p>
<p><em><br />
We need to introduce to games, and the wider media, a more humanitarian, a more holistic approach to interventions that are necessary to win peace, not just win war. By training society to think more completely about peace-making rather than just war-making, we can begin to address the disservices we are currently doing to so many groups. This can be done through fun. This can be done through games. Game companies such as Kuma\War are explicitly attempting to start a dialog based in games. This paper is attempting to begin the pulling of that dialog into the development realm. We live in a world where the military process directly involves and impacts the development process in more subtle, more complex and more enduring ways than ever. Educating the public in how these two processes are intertwined is a key step in working with the military to provide meaningful development in hostile areas. I do not claim that all current games undermine developmental or military goals, nor that they are a magic bullet. Rather, I claim that we should be asking a few questions: In the gaming industry, are we giving all the issues “proportional and symmetrical” treatment? Is the industry bringing in all the facets and complexities that make military COIN ops so challenging? Is it possible to build a better, more fun game, based on these challenges which can spread constructive, rather than destructive messages?</em></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=59</wfw:commentRss>
		</item>
		<item>
		<title>The olpc XO laptop in my hands</title>
		<link>http://autochthonousdiaspora.com/?p=58</link>
		<comments>http://autochthonousdiaspora.com/?p=58#comments</comments>
		<pubDate>Tue, 25 Dec 2007 18:23:28 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://autochthonousdiaspora.com/?p=58</guid>
		<description><![CDATA[I opened my gifts under the tree today and what do I find? A bright shiny green  XO Laptop from, the people over  at the OLPC [project (thanks parents!!)
I\ve been giving it a  test run and firt thingsyou will notice from my horrible typing is thatthe keyboardtkes a little getting usedto. but then,  it wasn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>I opened my gifts under the tree today and what do I find? A bright shiny green  XO Laptop from, the people over  at the OLPC [project (thanks parents!!)</p>
<p>I\ve been giving it a  test run and firt thingsyou will notice from my horrible typing is thatthe keyboardtkes a little getting usedto. but then,  it wasn&#8217;t designed for hands my size was it?</p>
<p>I had some troubles figuring out exactly where the connect section was for my home wi-fi (you have to go out to the neighbourhood view to find it, while there is an indicator of status on the desktop - would have made more sense to put a connect dialogue on the indicator as well as in the neighbourhood if you ask me) I&#8217;ve also managed to get the screen into fulll screen mode and am not 100% sure how to get it out of it (a warning or indicator of how to escape fullscreen would have been nice guys) .</p>
<p>The screen is sharp and easy to read (for something this small and at this price) . I have yet to try (find) the other mode for the screen so  I can&#8217;t comment on that yet.</p>
<p>The speakers and photo quality of the camera are pretty damn good, recording  for video  it relatively low quality. but that is probably to be expected.</p>
<p>There is an odd bug in the browser, right now there is no caret or cursor  to show me where I am typing and the right click context menu doesn&#8217;t work (but it does still tell me when my spelling is wrong, I just can&#8217;t correct it).</p>
<p>The construction seems fairly solid, I think I expected it to be more rubberized than it is to absorb shocks better, but will do. The buttons on the screen look a little cheap (they don\tfully line up with their holes in the casing) and it seems weird to have the keyboard be dust/spill resistant and covered in this slightly annoying rubber when the screen buttons are so open. It would fit much better if the buttons were more like the keyboard in my opinion.</p>
<p>On the topic of the buttons, having the left arrow keys work like a joystick when the screen is in &#8220;tablet&#8221; mode would add huge amounts of functionality in my opinion. right now you seem to only be able to scroll up and down, left and right,but not control the cursor (which is still visible, andif it was covering something you  would have to un-swivel the screen to move it)</p>
<p>There is no fan, woohoo.</p>
<p>More later. this thing is great <img src='http://autochthonousdiaspora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=58</wfw:commentRss>
		</item>
		<item>
		<title>whodathunkit</title>
		<link>http://autochthonousdiaspora.com/?p=50</link>
		<comments>http://autochthonousdiaspora.com/?p=50#comments</comments>
		<pubDate>Sat, 03 Nov 2007 14:45:36 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Unfinished Thoughts]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=50</guid>
		<description><![CDATA[The world is turning on it&#8217;s head
An Indian and a Mexican now claim the top two spots on the riches people in the world list.
Number 5 is an Indian as well&#8230;
When 3 of the top 5 richest people in the world are from developing countries (partly because the number 3 and 4 are giving a [...]]]></description>
			<content:encoded><![CDATA[<p>The world is <a href="http://www.stockmarketsview.com/mukesh-ambani-becomes-worlds-richest-man/22/">turning on it&#8217;s head</a></p>
<p>An Indian and a Mexican now claim the top two spots on the riches people in the world list.</p>
<p>Number 5 is an Indian as well&#8230;</p>
<p>When 3 of the top 5 richest people in the world are from developing countries (partly because the number 3 and 4 are giving a lot of their money away) it really says something about the powerhouses of the future.</p>
<p>It also says a lot about economic polarization in developing countries. That 60 some billion dollars comes from somewhere - $50 from each man woman and child in India roughly. And when a significant proportion of the population is living on $1-$2 a day, well, lets just say that&#8217;s a very strong polarization.</p>
<p>It will be interesting to see if these richest people leave their country, give back to their country, give to <i>other countries</i> or reverse the flow of investment from developing to developed countries. With so much money concentrated at the top of a very steep pyramid, it will be interesting to see what happens.</p>
<p>The world is a mess.</p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=50</wfw:commentRss>
		</item>
		<item>
		<title>Thesis - 3/4 draft</title>
		<link>http://autochthonousdiaspora.com/?p=47</link>
		<comments>http://autochthonousdiaspora.com/?p=47#comments</comments>
		<pubDate>Mon, 29 Oct 2007 16:39:58 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=47</guid>
		<description><![CDATA[OK, so I sat down last week and churned out a VERY ROUGH first draft. This is where I think I&#8217;m going with this thesis. Feel free to download it and read through it and post any comments or feedback that you think might be useful (not that there are any &#8220;you&#8221; who read this [...]]]></description>
			<content:encoded><![CDATA[<p>OK, so I sat down last week and churned out a VERY ROUGH first draft. This is where I think I&#8217;m going with this thesis. Feel free to download it and read through it and post any comments or feedback that you think might be useful (not that there are any &#8220;you&#8221; who read this thing)</p>
<p>This is mostly just an emergency dump in case my hard disk dies or something goes horribly wrong - I havn&#8217;t even spell checked this version yet so don&#8217;t expect much <img src='http://autochthonousdiaspora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.autochthonousdiaspora.com/wp-content/thesis.doc" id="p46">3/4 draft of thesis</a></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=47</wfw:commentRss>
		</item>
		<item>
		<title>Thesis update</title>
		<link>http://autochthonousdiaspora.com/?p=44</link>
		<comments>http://autochthonousdiaspora.com/?p=44#comments</comments>
		<pubDate>Sun, 14 Oct 2007 00:19:31 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=44</guid>
		<description><![CDATA[OK, so the thesis has been struggling from lack of, well, anything  
I got distracted and the thesis was the first thing to suffer. I am going to make a concerted effort to churn out a very very rough first draft next week.
Watch this space  
]]></description>
			<content:encoded><![CDATA[<p>OK, so the thesis has been struggling from lack of, well, anything <img src='http://autochthonousdiaspora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I got distracted and the thesis was the first thing to suffer. I am going to make a concerted effort to churn out a very very rough first draft next week.</p>
<p>Watch this space <img src='http://autochthonousdiaspora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=44</wfw:commentRss>
		</item>
		<item>
		<title>Being a Mod 201 - The PM is your bestest best friend</title>
		<link>http://autochthonousdiaspora.com/?p=43</link>
		<comments>http://autochthonousdiaspora.com/?p=43#comments</comments>
		<pubDate>Sat, 13 Oct 2007 23:49:00 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Community Management]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=43</guid>
		<description><![CDATA[An unscheduled update to the BaM series - I started my &#8220;Oh why did I do this to myself&#8221; campaign against our resident trolls and flame posters (we have a &#8220;Flame Wars board&#8221; which has turned into &#8220;Troll-spam-biggotry Wars&#8221; and I&#8217;m trying to drag it up without any bans or revolts - it&#8217;s harder but [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">An unscheduled update to the BaM series - I started my &#8220;Oh why did I do this to myself&#8221; campaign against our resident trolls and flame posters (we have a &#8220;Flame Wars board&#8221; which has turned into &#8220;Troll-spam-biggotry Wars&#8221; and I&#8217;m trying to drag it up without any bans or revolts - it&#8217;s harder but in the long run, much more rewarding. Anyhoo, I&#8217;m going through about 30-40 PMs sent and an equal number received in a 2 hour shift right now&#8230;It&#8217;s phun&#8230;</p>
<p>Anyhoo, inspired the PM is your friend BaM, so here it is:</p>
<p>=============</p>
<p>OK, I&#8217;m not technically on shift today but I am<br />working on procrastination and dealing with my new &#8220;friends&#8221; in the<br />flame wars. So while I wait for a couple PMs to come in, I thought I&#8217;d<br />write about them.</p>
<p><span style="font-weight: bold;"><span style="font-size: 16px; line-height: normal;"></span></span></span><span class="postbody"><span style="font-weight: bold;"><span style="font-size: 16px; line-height: normal;">Being a Mod 201 - The PM is your bestest best friend</span></span><br /></span><span class="postbody"><span style="font-weight: bold;"><span style="font-size: 16px; line-height: normal;"></span></span></p>
<p><span style="color: darkred;">Nobody </span>likes being called out in<br />public. It puts them on the defensive immediately and they shut down<br />and oppose themselves to you as fast and as hard as they can. We all<br />know this, we all have seen it.</p>
<p>The PM however is <span style="color: green;">quick, quiet and surprisingly effective</span>.<br />People&#8217;s public and private attitudes are two very different things. I<br />can have great chats with people who declare their hatred for me in<br />public in rather colourful ways simply by <span style="color: olive;">PMing them with a friendly attitude.</span></p>
<p>Coming back to that &#8220;<span style="color: blue;">being human</span>&#8220;<br />thing, if you are human in a PM, people will generally be human back.<br />If you are &#8220;mod-stick&#8221; to them, then they will be &#8220;up-the-ass&#8221; back at<br />you.</p>
<p><span style="font-weight: bold;"><span style="color: orange;">Most mod work should be negotiations</span></span><br />behind the scenes, it works wonders, it keeps people from hating you<br />and you get to know some pretty interesting people and will have some<br />laughs at how different people can be in public and private. (Right now<br />I&#8217;m sending about 30-40 a day&#8230;and I&#8217;m only supposed to be working 2<br />hours a day. There is a lot of back and forth.)</p>
<p>Be careful though. Private Message does <span style="font-style: italic;">not</span> mean private. Expect anything (but rarely everything) to be posted with rather creative edits attached to it.</p>
<p><span style="font-style: italic;"></p>
<p>So - Avoid backing people into a corner by dealing with them in<br />private. People will be much more friendly if you treat them as equals<br />in private and with a friendly attitude. Avoid saying anything that can<br />be mis-construed, twisted or otherwise posted embarrassingly on the<br />forum - or don&#8217;t and let us all laugh at you <img src="http://www.conquerclub.com/forum/images/smiles/icon_smile.gif" alt="Smile" border="0" /></span></p>
<p>Have a good weekend guys.</p>
<p>Twill</span></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=43</wfw:commentRss>
		</item>
		<item>
		<title>Being a Moderator 103 - Common Sense</title>
		<link>http://autochthonousdiaspora.com/?p=42</link>
		<comments>http://autochthonousdiaspora.com/?p=42#comments</comments>
		<pubDate>Thu, 11 Oct 2007 20:40:04 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Community Management]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=42</guid>
		<description><![CDATA[Nope, it&#8217;s not an attempt to insult you, but people forget common sense is your best friend.
I&#8217;d like to thank bedub1 again for keeping me on my toes and inspiring today&#8217;s BaM with





bedub1 wrote:


And so does this mean I can still be a jackass?




And so begins
Being a Moderator 103 - Common Sense
So lets recap: Be [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">Nope, it&#8217;s not an attempt to insult you, but people forget common sense is your best friend.</p>
<p>I&#8217;d like to thank bedub1 again for keeping me on my toes and inspiring today&#8217;s BaM with<br />
<br />
</span><br />
<table align="center" border="0" cellpadding="3" cellspacing="1" width="90%">
<tbody>
<tr>
<td><span class="genmed"><b>bedub1 wrote:</b></span></td>
</tr>
<tr>
<td class="quote">And so does this mean I can still be a jackass?</td>
</tr>
</tbody>
</table>
<p><span class="postbody"></p>
<p>And so begins</p>
<p><span style="font-size: 16px; line-height: normal;"><span style="font-weight: bold;">Being a Moderator 103 - Common Sense</span></span></p>
<p>So lets recap: Be a <span style="font-weight: bold;"><span style="color: darkblue;">Member first </span></span>and <span style="font-weight: bold;"><span style="color: red;">have a personality</span></span> that makes you <span style="font-style: italic;">human</span>. (I think that sums it up so far)</p>
<p>Now, lets add the quid-pro-quo to this</p>
<p><span style="color: green;"><span style="font-style: italic;">Common sense rules the day.</span></span></p>
<p></span><br />
<table align="center" border="0" cellpadding="3" cellspacing="1" width="90%">
<tbody>
<tr>
<td><span class="genmed"><b>bedub1 wrote:</b></span></td>
</tr>
<tr>
<td class="quote">And so does this mean I can still be a jackass?</td>
</tr>
</tbody>
</table>
<p><span class="postbody"></p>
<p>Yes, it does. But being a jackass is just going to make your job <span style="font-weight: bold;">harder</span> and a LOT <span style="font-weight: bold;">less fun</span> <span style="color: darkred;"><span style="font-style: italic;">in the long run</span></span>.</p>
<p>Power is given by people to those they respect. It cannot be forced, it<br />
cannot be taken and no amount of titles, powers or tools will get<br />
someone to listen to you if they dont want to and being a jackass<br />
(whatever that means to the person you are talking to) is one of the<br />
fastest ways to losing that respect - even if it gains you some in<br />
other areas.</p>
<p>Using a little bit of common sense (you <span style="font-style: italic;">all</span> know what that is, dont pretend you&#8217;re clueless and avoid pretending you dont have any <img src="http://www.conquerclub.com/forum/images/smiles/icon_razz.gif" alt="Razz" border="0" /><br />
) about what people actually mean, even if their wording is a bit off,<br />
about what their intentions are or what is going to piss them off if<br />
you reply with it, will get you a lot farther than shutting people down<br />
and reacting off the cuff.</p>
<p>Putting other moderators down or making their jobs harder is just<br />
as bad, if not worse because then you are just going to make enemies on<br />
the team you have to work with. You are all smart people, you know when<br />
you do it, and if someone says you did - listen to them, even if you<br />
dont agree because <span style="font-weight: bold;">it&#8217;s not what you see that matters here, it&#8217;s what others see and how they react to it.</span></p>
<p>So yes, be a member first, be a jackass, be whatever you want to be,<br />
but be aware that all you might be doing is making your own life more<br />
difficult and your own time on the CC boards less fun because lets<br />
admit it, people generally dont like assholes but the hate asshole<br />
moderators and if you have that title, then that puts you in the<br />
&#8220;person to hate&#8221; column. Common sense will get you far in life&#8230;it<br />
will get you most everywhere as a mod.</p>
<p>Have a good one, may it be sensical.</p>
<p></span></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=42</wfw:commentRss>
		</item>
		<item>
		<title>Being a Mod 102 - Why mods should have a personality</title>
		<link>http://autochthonousdiaspora.com/?p=41</link>
		<comments>http://autochthonousdiaspora.com/?p=41#comments</comments>
		<pubDate>Wed, 10 Oct 2007 16:06:05 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Community Management]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=41</guid>
		<description><![CDATA[OK, yesterday I beat to death the fact that
You are first and always a community member, second a player, and distant third, a moderator..
Bedub1, one our wonderful chat mods (for those of you who dont know)
asked the question &#8220;Is that really true?&#8221; pointing out that 




Quote:


With great power comes greater responsibility. I see that I [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">OK, yesterday I beat to death the fact that</p>
<p><a href="http://www.conquerclub.com/forum/viewtopic.php?t=29375&#038;start=0&#038;postdays=0&#038;postorder=asc&#038;highlight=" target="_blank" class="postlink"><span style="color: darkred;"><span style="font-weight: bold;">You are first and always a community member, second a player, and distant third, a moderator.</span></span></a>.</p>
<p>Bedub1, one our wonderful chat mods (for those of you who dont know)<br />
asked the question &#8220;Is that really true?&#8221; pointing out that <br />
</span></p>
<table align="center" border="0" cellpadding="3" cellspacing="1" width="90%">
<tbody>
<tr>
<td><span class="genmed"><b>Quote:</b></span></td>
</tr>
<tr>
<td class="quote">With great power comes greater responsibility. I see that I myself now represent CC to some degree</td>
</tr>
</tbody>
</table>
<p><span class="postbody"></p>
<p>Well, here is my answer, in a roundabout way (and perhaps a more controversial stance on Community Management):</p>
<p><span style="font-weight: bold;"><span style="font-size: 16px; line-height: normal;">Being a mod 102 - Why mods should have a personality</span></span></p>
<p><font color="#cc0000"><span style="color: darkred;"><span style="font-weight: bold;">You are first and always a community member, second a player, and distant third, a moderator.</span></span></font> &lt;&#8211;This is how you should see yourself</p>
<p><span style="color: green;"><span style="font-weight: bold;">You are a part of &#8220;the powers that be&#8221;</span></span> &lt;&#8211;This is how most people, especially newbies, will see you - no matter what I, or anyone else, tells them</p>
<p><font color="#663300"><span style="color: brown;"><span style="font-weight: bold;">You are a tool</span></span></font> &lt;&#8211;This is how your most problematic people will see you <img src="http://www.conquerclub.com/forum/images/smiles/icon_smile.gif" alt="Smile" border="0" /></p>
<p>You will be seen by others as a representative of the site for which<br />
you work, which you are. But this is something which, for your sanity<br />
and enjoyment, I want to change a little bit.</p>
<p><span style="color: violet;">&lt;Harsh reality check warning&gt;</span>: <span style="font-style: italic;">mods<br />
have influence over the site, they are privy to information others are<br />
not, but they are not admins (and there are distinct up-sides to this<br />
fact, like the fact that you can pass the responsibility buck up to<br />
admins). Mods do not make business altering decisions for the most<br />
part, they do not set </span>official<span style="font-style: italic;"> policy and no mod will ever get rich doing what they do (believe me, I have tried several times)</span><span style="color: violet;">&lt;/end warning&gt;</span></p>
<p><span style="color: red;"><span style="font-weight: bold;">But </span></span><span style="font-style: italic;">community members don&#8217;t realize this and hold you to admin standards</span><br />
and that puts a lot of pressure on you to try to live up to those<br />
standards. So you generally get screwed from both fronts. (BTW, at CC<br />
we do try to give all staff a much much much larger degree of influence<br />
than most sites you might end up working for will, in everything from<br />
community policies to coding direction. If we ever stop listening to<br />
you, or if you ever feel ignored, please please please, do tell me or<br />
Lack because that&#8217;s just not fair)</p>
<p>If you then become power hungry and trigger-happy with your mod<br />
tools, people will see you simply as someone out to &#8220;cut down on free<br />
speech&#8221; and an <span style="color: green;">enforcer of the rules</span> (there will be an entire &#8220;Being a mod&#8221; on this one later)</p>
<p>So, let&#8217;s recap: <span style="color: darkblue;">See yourself as a member first</span> but you need to be aware that <span style="color: violet;">people will see you as an admin</span> and or <span style="color: green;">robot tool of the guideline monster</span>.</p>
<p>So why is personality important:</p>
<p>You are human. And you are allowed to be. As a &#8220;<span style="color: darkblue;">Member first</span>&#8221; I fully expect you to keep being who you are. </p>
<p>Mod powers do not come on a stick which needs to be surgically implanted in your rear end <span style="font-size: 9px; line-height: normal;">(mine were, but I got a special edition that wicked (one of our mods) will tell you all about, I&#8217;m sure)</span>.<br />
The danger is that people see ONLY the mod-stick-up-the-ass because you<br />
do become drier, more &#8220;the rules say&#8221; and more &#8220;higher than thou&#8221; then<br />
you will just be re-enforcing the opinion that <span style="color: brown;"><span style="font-weight: bold;">You are a tool</span></span> because, well, at that point you are.</p>
<p>If you look human, you feel human, you taste human and smell human, you probably are human. And that is a good thing.</p>
<p>Be <span style="font-style: italic;">seen</span> to have a sense<br />
of humour. Give as good as you get[see footnote 1 below]. Play around<br />
with people just like other members do. Stick to what you know and do<br />
that. If I picked you (or if I get to train you) for the mod squad,<br />
chances are you weren&#8217;t too offensive in the first place, so just keep<br />
being who you are. If you get too offensive, I will let you<br />
know&#8230;believe me I will <img src="http://www.conquerclub.com/forum/images/smiles/icon_smile.gif" alt="Smile" border="0" /></p>
<p>When you lock posts, do it with a sense of humour. If you are<br />
chastising someone, make people laugh (at you, not the person, that<br />
only makes enemies).</p>
<p>If you think that someone is flaming on the general forum flame them back but in a kosher way:</p>
<p>Go f*ck yourself mod azzholes</p>
<p>could be responded to in several ways:</p>
<p><span style="font-weight: bold;">Dont:</span> This violates rule number 27.1 of paragraph 94 of rule book 3. &lt;&#8212;tool</p>
<p><span style="font-weight: bold;">Dont:</span> How dare you tell me to<br />
f*ck myself you insignificant piece of sh1t &lt;&#8212;you take the bait,<br />
they win and will come back for more</p>
<p><span style="font-weight: bold;">Dont:</span>&#8230; &lt;&#8212;that would be you ignoring the problem and it will come back</p>
<p><span style="font-style: italic;">Do:</span> What was that? you like to<br />
play with little boys&#8217; rear ends? Thread locked before DatelineNBC<br />
catches up with you. Phew, glad we saved you from that.</p>
<p><span style="font-style: italic;">Do:</span> Awwww, was someone not<br />
hugged enough as a child? Why don&#8217;t I go ahead and hug you with a nice<br />
big fat thread lock and point you towards the Flame Wars board where<br />
there are plenty of nice people to hug you.</p>
<p><span style="font-style: italic;">Do:</span> I would, but i had trouble<br />
doing that because there was a big old thread lock stuck up there. Let<br />
me go ahead and pull that out and put it on this thread for you so I<br />
can try again. Flame wars over there please.</p>
<p>(can you tell I come from a much less troll-flame background <img src="http://www.conquerclub.com/forum/images/smiles/icon_smile.gif" alt="Smile" border="0" /> )</p>
<p>When you answer a question, dont just answer it with </span></p>
<table align="center" border="0" cellpadding="3" cellspacing="1" width="90%">
<tbody>
<tr>
<td><span class="genmed"><b>Quote:</b></span></td>
</tr>
<tr>
<td class="quote">in FAQ section number 34 it says &lt;quote&gt;I&#8217;m a robot who can&#8217;t be bothered to answer you like a human being&lt;/quote&gt;</td>
</tr>
</tbody>
</table>
<p><span class="postbody"> consider being more personal about it: </p>
<p></span></p>
<table align="center" border="0" cellpadding="3" cellspacing="1" width="90%">
<tbody>
<tr>
<td><span class="genmed"><b>Quote:</b></span></td>
</tr>
<tr>
<td class="quote">It&#8217;s<br />
all answered for you in the &lt;url=link to FAQ&gt;the FAQ&lt;/url&gt;<br />
but let me summarize: there is a witty quote about how your options<br />
after you have started the game are to win or lose, but we suggest<br />
winning. There are several threads in the suggestion forum debating<br />
this if you think it should change, try searching in there for it if<br />
you want to add to the debate. Have a great day, may it be FAQ&#8217;d.</td>
</tr>
</tbody>
</table>
<p><span class="postbody"></p>
<p><span style="font-weight: bold;"><span style="color: green;">By being<br />
the non-standard mod (i.e. one with a personality) it will often catch<br />
people off guard, especially if they are coming from a corporate game<br />
site where the mods ARE robots, and make them do a double take on you,<br />
and perhaps see you as a little more human, the mod squad as a little<br />
cooler and the site as a more accepting place.</span></span></p>
<p>Be careful what personality you pick though&#8230;.some can get you into a<br />
lot more hassle than they are worth. If people stop respecting you, you<br />
are in serious trouble.</p>
<p>OK, that was a bit longer than I wanted, I will try to keep them shorter next time.</p>
<p>I will leave all BaM (Being a Mod) stickied for 2 days, BaM 101 will come down tomorrow.</p>
<p>[footnote 1] Give as good as you get within the boundaries of the<br />
guidelines. Even more so than any rules will do, mods set the<br />
boundaries of what is acceptable when they themselves push them. &#8220;If a<br />
mod does it, it means I can&#8221;. Sadly this does not work the other way<br />
(&#8221;if a mod doesnt do it, I cant&#8221;) and so it is very hard to recover<br />
from. This means that I will hold ALL staff members who carry a CC<br />
title to the guidelines <span style="font-style: italic;">as rules</span><br />
and I will be anal about this - If you are promoting the breaking of<br />
the guidelines, dont expect to stay on the staff. They are VERY basic<br />
guidelines, they are <span style="font-style: italic;">almost</span> a<br />
joke as far as a &#8220;don&#8217;t do this&#8221; but they are VERY far from being<br />
something you can ignore. They dont stop you being who you are (unless<br />
you are a homophobic anti-semite who hates all black people and<br />
kittens) so please, pay attention to them and dont be dragged down to<br />
the level of the people we are trying to drag up.</p>
<p>This is perhaps the one thing that I will be strict about. I will<br />
warn you if you start straying into no-no land and work with you to<br />
change it, but if you continue to push the boundaries I <span style="font-style: italic;">will</span> &#8220;ask&#8221; you to step down.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=41</wfw:commentRss>
		</item>
		<item>
		<title>Being a Mod Series</title>
		<link>http://autochthonousdiaspora.com/?p=40</link>
		<comments>http://autochthonousdiaspora.com/?p=40#comments</comments>
		<pubDate>Wed, 10 Oct 2007 15:51:30 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Community Management]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=40</guid>
		<description><![CDATA[OK, so over at ConquerClub.com I recently returned as Community Manager after about 11 months off. There have been a few changes since I left, there are a few new faces, and a few interesting challenges. As such, I have started a series over there in the private sections of the forum titled &#8220;Being a [...]]]></description>
			<content:encoded><![CDATA[<p>OK, so over at <a target="_blank" href="http://www.conquerclub.com/">ConquerClub.com</a> I recently returned as Community Manager after about 11 months off. There have been a few changes since I left, there are a few new faces, and a few interesting challenges. As such, I have started a series over there in the private sections of the forum titled &#8220;Being a Mod&#8221; (or the BaM series for short). I have to give credit where credit is due, Scott Hartsman&#8217;s post on &#8220;<a target="_blank" href="http://www.hartsman.com/2007/09/13/beta-community-guidelines-circa-2004/">Beta Community Guidelines</a>&#8221; was the first thing I posted for everyone to read. It&#8217;s a great summary of the way a mod, dev, or staff member should approach a community.</p>
<p>Over the next few days, weeks, months, who knows, I will be posting one BaM a day on days that I work. They may be site specific, mod specific or community specific but I will post them here word for word so that I dont forget them and anyone who knows more than me might be able to comment on them <img src='http://autochthonousdiaspora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So without further ado:</p>
<p>==============</p>
<p><big><strong>Being a Mod 101 - Member First and Foremost</strong></big></p>
<p>OK, so like I said, I&#8217;m wanting to change up the way we as a mod squad not only moderate, but how we think of ourselves as moderators and our role.</p>
<p>I am posting this here because there are lots of people who work for the site who are not moderators but for whom this may or may not be helpful or applicable.<br />
This will be the first in a series of short posts (because nobody reads long ones) so keep your eyes on these threads.</p>
<p>Those of you who are old time mods will remember my number one rule of being a mod:</p>
<p><font color="#000099">You are first and always a community member, second a player, and distant third, a moderator.</font><br />
I cannot say this enough. But I will say it again:<br />
<strong><font color="#000099">You are first and always a community member, second a player, and distant third, a moderator.</font></strong></p>
<p>You were picked, will be picked or might have been considered for a mod job because you are everywhere, you seem to genuinely enjoy the site, and in your general course of action you help other people, represent a certain group of people or displayed a quality which in some way contributes to the site - and you did/do it without any powers, titles or (usually) support.<br />
Adding the moderator title and powers should not change that in any way.             none.           at all.</p>
<p><strong><font color="#009900">Coming to the site should never be work</font></strong> - leave the work stuff to admins, you are here, and should be here, to have fun - because you enjoy it. If being a mod ever gets in the way of your [i]having fun[/i], if you ever hesitate to click the forum button because you [i]should visit the forum[/i], if you ever wonder why you agreed to moderate in the first place - then stop (but tell me you are stopping please).<br />
Your &#8220;job&#8221; is to keep people the community you love from going to hell. That is it. You get powers and knowledge about the site that helps you do that, but they are only secondary to words, reason and requests which you use in your usual course of being here:<br />
As a mod, you should <font color="#cc0000">just keep doing what you were doing</font> before you got mod powers, but now, if people just refuse to play nice, after you have talked to them, then you get to do something about it rather than being forced to accept it.</p>
<p><strong><font color="#993399">You are a member</font></strong> who has the power to help the community go in a certain direction, you are not a mod who plays at being a member and forgets why they come here.</p>
<p>OK, I think I have beaten that to death&#8230;but maybe not enough</p>
<p><em><font color="#000099">You are first and always a community member, second a player, and distant third, a moderator.</font></em></p>
<p>I&#8217;ll post one of these a day until all my brain farts have farted. You have been warned <img src='http://autochthonousdiaspora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=40</wfw:commentRss>
		</item>
		<item>
		<title>The Insight of the Computer Game</title>
		<link>http://autochthonousdiaspora.com/?p=39</link>
		<comments>http://autochthonousdiaspora.com/?p=39#comments</comments>
		<pubDate>Wed, 26 Sep 2007 18:33:52 +0000</pubDate>
		<dc:creator>justin.i</dc:creator>
		
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://www.autochthonousdiaspora.com/?p=39</guid>
		<description><![CDATA[How insights give people (not &#8220;cause&#8221;, perhaps allow?) a certain view on an event - sometimes more indepth, sometimes more biased, but always limited.
Let me delve for a second into a post just on a building block of my thesis - insights.
I think people would call this a meme - a basic building block of [...]]]></description>
			<content:encoded><![CDATA[<p>How insights give people (not &#8220;cause&#8221;, perhaps allow?) a certain view on an event - sometimes more indepth, sometimes more biased, but always limited.</p>
<p>Let me delve for a second into a post just on a building block of my thesis - <i>insights</i>.</p>
<p>I think people would call this a <a href="http://en.wikipedia.org/wiki/Meme"><i>meme</i></a> - a basic building block of cultural knowledge:</p>
<blockquote><p><i> A meme, (IPA: [mi:m]) as defined within memetic theory, comprises a unit of cultural information, the building block of cultural evolution or diffusion that propagates from one mind to another analogously to the way in which a gene propagates from one organism to another as a unit of genetic information and of biological evolution. Multiple memes may propagate as cooperative groups called memeplexes (meme complexes). </i></p></blockquote>
<p> (ahhhh Wikipedia)</p>
<p>However, Rather than use the less common term of meme and all the explanatory extras that it might carry (the &#8220;discourse&#8221; which surrounds memes) that I dont understand and might mistakenly add to my argument, I am going to borrow a plain English word from <a href="http://www.manifestogames.com/supercolumbinemassacre">commentry</a> at <a href="http://www.manifestogames.com/">Manifesto Games</a> on <a href="http://www.columbinegame.com/">Super Columbine Massacre RPG</a>:</p>
<p><i>And a game such as </i>Super Columbine Massacre<i> <b>can lend insight into the events</b> of that terrible day that newspaper reports, or somber and thouthful essays, cannot. Not necessarily better insights&#8211;but different ones&#8211;precisely because it makes you complicit in recreating the events. [emphasis added]<br />
</i><br />
I love that way of explaining it because it&#8217;s so simple and think it says most everything that it needs to, but let me try to expand on it just because I should bring it into my own realm of meaning.</p>
<p>Our knowledge and understanding of the world can be seen to be comprised of a collection of insights. These can take many different forms and come from many different sources, they can be contradictory or complimentary: an equation learned in physics class; being told about getting sunburned, then <i>actually </i>getting sunburned; being told Islam is a tollerant religion, or being told Muslims are terrorists, whilst having a Muslim friend, etc. Insights and how they combine, interact, reinforce or contradict each other are, like memes, the <a href="http://en.wikipedia.org/wiki/Lego">Lego blocks</a>&nbsp;which build who we are and what we &#8220;know&#8221;. They create the chemistry which interacts to form our understanding of the world, they create a filter (let me call this filter <i>common sense</i>)  through which all other information is first passed and scrutinized before ultimately being rejected, accepted or assimilated in a modified form. </p>
<p>Ever since human kind could pass on knowledge, we have been doing so through small building blocks (insights) like this. Perhaps the most common and simplest method of passing on these insights has traditionally been in the form of stories: cave paintings which pass on history, phables which pass on morals and ethics, fairy tales which serve to teach (or condition) children not to lie or to stay in bed etc. These stories all taught something, either overtly or covertly, and most people would probably be able to point to the &#8220;moral of the story&#8221;. These examples represent ways in which stories were used to intentionally pass on what I will call <i>situational insights</i>. In other words, parents, teachers, elders, or storytellers could pick these stories to provide insights on what they thought would be the right thing to do in a certain situation:<br />
&#8220;The boy who cried wolf&#8221; provides insights into what happens in a situation where a child lies all the time - you get into big big trouble, like getting eaten.<br />
&#8220;The Tortoise and the Hare&#8221; provides insights into what happens in a situation where someone/something is cocky vs. methodical - The cocky person loses while the methodical one wins.<br />
&#8220;Snow White&#8221; (or was it Cinderella?) provides insights into what happens when you are in a really unhappy situation - you wait, do your chores, be a pure kind young lady and wait for Prince Charming to save you. </p>
<p>These are obviously all very simple and to the point insights because to a large extent that is the assumed purpose of these kinds of stories. They were overt attempts to suggest how people should think or act and are created very much inside the existing cultural, religious or social order (the examples above, for example come from a male dominated, &#8220;western&#8221; perspective). Today, the insights we get are much more well hidden and are usually much less intentional - today, we see and use stories primarily as modes of entertainment rather than the for the dissemination of knowledge, but that is perhaps a overly simple misconception.</p>
<p>Today, the stories we listen to are primarily formulaic with the intention of making someone money: movies sell an entertainment formula; news media, a sensationalism formula; novels, one which will keep people turning pages and create media hype. Today, we are bombarded by stories from a million different sources in ways which engage the sense very differently than simple fairy tales and people will struggle to point to the &#8220;moral of the story&#8221; of, say, <i>The Bourne Ultimatum</i>&#8230;but that does not mean there isn&#8217;t one - <a href="http://en.wikipedia.org/wiki/Narratology">Narratology</a> has for a long time told us that narrative and narrative structures can affect our perceptions for example.</p>
]]></content:encoded>
			<wfw:commentRss>http://autochthonousdiaspora.com/?feed=rss2&amp;p=39</wfw:commentRss>
		</item>
	</channel>
</rss>
